![]() ![]() A well timed parry leaves a window of opportunity for Raiden to enter Zandatsu mode, where time slows down and you can control with precision the strokes of Raiden's sword, allowing you to cleave and chop your foes into a heap of blood and metal. A great deal of importance has been placed on the players ability to parry enemy attacks by using the right trigger and analogue stick. ![]() Playing as Raiden you chain together attacks and combos using a mixture of light and strong attacks to wear foes down. In terms of actually playing Revengeance, it feels pretty much like a direct continuation of Platinum's work with the Bayonetta franchise, with bravura action sequences meeting an extremely robust combat system. The giant robot quota required of a Metal Gear game is suitably filled In a break from Metal Gear tradition, where characters usually perform amazing feats of physical endurance and strength in cut-scenes before reverting to fragile humanity when we actually get our hands on them, here the disconnect is less evident, with plenty of the game's spectacle being under our control. Thanks to his range of swords and free-running ability he is actually fun to control. So how does Metal Gear Rising: Revengeance stack up to those titles, while shouldering the weight of the cumbersome Metal Gear Franchise? In fact it stacks up rather well indeed, the excess and style of Platinum Games' creative vision is a good fit for the Hollywood-meets-anime styling of Metal Gear and returning hero Raiden has long since graduated from the effete disappointment of Metal Gear Solid 2, having since transformed into a ludicrously growly voiced cyborg ninja. But just as significantly it also marks the PC debut of Platinum Games, whose lunatic brilliance shone in titles like Vanquish and Bayonetta. ![]() To parry correctly you should tilt and tap the face button exactly before the enemies' hit lands.For many PC Gamers, Metal Gear Rising: Revengeance marks a welcome return for Konami's popular franchise to the PC. One of the most confusing things about Rising's parry system is the fact that you must parry the attack not when you see the enemies glint, but rather when their attack is about to land. Raiden should resort to Ninja Run to evade such attacks.Īlthough mashing the correct button and tilting the joystick in the direction you need may, sometimes, get you the desired result, it's pretty unlikely it'll work all the time and it'll also stop you from countering. When enemies get a red glint in their eye, that indicates Raiden may attempt a counter instead of a mere parry when he does the same action.Ī counter will effectively block the enemy's incoming attack, and also allows Raiden to counter with a devastating counterattack that stuns enemies leaving them vulnerable to a Finisher or to a zandatsu by Blade Mode.Įnemies who glow gold (or yellow) are about to unleash an attack that is unblockable. Raiden can parry almost anything, taking little or reduced damage from his successful blocking attempt. Note that Raiden seldom strays from the center of the playfield, except in rare circumstances.įor the second example, tilt the stick a little more left than up/forwards to counter the cyborg's attacks. For this example, the player would tilt the joystick to the upper-right to counter attacks by the Grad walking tank. ![]()
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